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by pq0ak2nnd
2840 days ago
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I find it interesting to consider the implications of the quality that comes out of mastering on iOS vs a real studio (where you have a trained engineer and dedicated equipment): the former is of lower quality, but it doesn't really matter because we've become of culture of "good enough" that settles for sub-par achievements. I would say that falling standards have made content creation more prolific, to the disappointment of those who care (and not just perfectionists). A culture raised on overcompressed and pitch fixed productions just won't care about dynamics and good mixing. To quote a friend when discussing food: "If all you've ever had is Velveeta..." |
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Congratulations, that strikes me as one of the more elitist things I've read in a while. We are not a society of "good enough", we are a society that decided we don't need to go to the high priests in order to cut a demo. Because what you might call "quality" others might call "over-produced". Because some people would rather produce quality music instead of twiddle knobs. All kinds of reasons that GarageBand is adequate to replace a room full of equipment, if for no other reason other than every kid with an iPhone who wants to be a rock star can pretend to put an album together (which I'm sure will be of basement quality).
A culture raised on overcompressed and pitch fixed productions just won't care about dynamics and good mixing.
And how are they supposed to learn that for less than $200/hour? If only there were free software...
(And don't for a minute think I'm denigrating the importance of quality studio work. It's just not always necessary.)