|
|
|
|
|
by Nadya
2841 days ago
|
|
Yeah - on mobile you pinch your fingers together and spread out as a gesture to zoom out. You can go up and down by flicking your finger on the screen. It's still the same. The input methods are different but they have equivalents that are more or less standardized by now. I feel like mobile design has slowly become "do it the designer's way or you're wrong" and give it another 5-10 years before it swings back around to "Oh god, what were we doing taking away the user's choice for all those years?" |
|
Actually css-tricks did investigate how many people adjust font size on mobile and it wasn't quite 'nobody' but it was rounding error. When it comes to desktop an anecdotal walk around the office will give you the answer - lots of people change their desktop resolution to make it legible.
With a full screen mobile modal you just want to get an interaction from the user of the yes/no variety, if keyboard needed then that will be for a simple code or name that is possibly auto-filled. There is no more to it than that - it is a modal.
On the desktop the 'correct' tool for this job is actually the 'alert box' but these got abused and 'designers' complained that they could not 'style' the things. Hence we now have frontend developers load loads of useless libraries and spend however long styling these things so that people can subscribe to newsletters they will never read.
Hence, for the use case of 'modal dialog boxes' the rules of regular content do not apply. You aren't going to get extra doodads that distract the user away from the task in hand. It is just not needed.
What next, vending machines where, prior to buying your snack item you can choose fonts and colours of the 'insert coin' display?