|
|
|
|
|
by hjfa0j
2846 days ago
|
|
There's absolutely nothing wrong with shader replacement. Quite the opposite, as it shows the OEM cares about performance. They have two options: convince the game developer to use a better optimised shader or just replace it themselves. The latter is obviously better. |
|
However, I agree that shader replacement is great for the consumer especially in situations where developers have agreed to vendor lock-in/specialization agreements. It's only questionable to me in the sense of benchmarking applications.