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by skohan
2850 days ago
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> C++14 shaders What's a C++14 shader? Metal uses MSL last time I checked... > manually compilation of shaders The toolchain for this in Vulkan is pretty solid. It's actually nice to be able to write shaders in a high-level language, and then compile them down to SPIR-V which is more likely to be interpreted consistently across drivers than a high-level language. |
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https://developer.apple.com/documentation/metal/hello_triang...