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by RodoBobJon
2851 days ago
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With the caveat that I also have no particular inside knowledge of this, I think you're on to something. I keep seeing these demos which show virtual video game characters or hyper-realistic objects and I can't help but think that it's complete overkill for a first generation consumer product. From a visual perspective, all I need out of my first gen AR glasses is to project some text annotations next to a real object, or show an arrow where I need to turn left. You don't need to fool me into thinking a virtual object is real. I'm looking for utility, not immersion. |
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