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by Jaruzel 2856 days ago
It reminds me of the old 'walkthroughs' the games magazines used to print years ago. They'd devote at least two pages showing all the levels connected together as one big graphic, with hints and tips added as text in the appropriate places.

At the time the only way they could do this was either spend HOURS playing the game and recording or screengrabbing it, or ask the developer nicely for a level layout.

It would be nice to see WideNES be used in this way to create new walkthroughs for games, or for large print posters etc.

2 comments

I've listen to podcasts where french video games journalists talked about this.

They did crazy hours to do the game from start to end by themselves and screencapping everything.

I'd guess for some of the games they'd have action replay/game genie codes for invincibility (maybe even no death from pits too) making the process much quicker.