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by kossae
2861 days ago
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Is testing the biggest time sink in the process? I’ve always wondered, despite having obviously complex architecture, why game development cycles had such crunch times. I knew it was based on publisher deadlines and such, but figured the bottleneck would be more in development time rather than testing. If the latter is the case, given the progress of OpenAI, I could see that being a plausible solution. |
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