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by mbbutler 2855 days ago
That's what OpenAI claims, but there have been too many insta-hex/euls moments for me to believe that. Players are shift-queing blink+AoE spells and getting hexed in between the two abilities. That's way faster than a 200 ms reaction time.

I think OpenAI might have a bug with how they're adding reaction time.

1 comments

Someone did an analysis on this because it seemed like insta hex the last time they played, but they were all pre-queued and the 200ms turned out to be accurate.
Yeah my guess is that perfect timing-awareness and 200ms reaction time looks a lot like 0ms reaction time. Just start the action 200ms earlier - that'll work in enough cases that you'll look like you have perfect timing.