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by jancsika
2862 days ago
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> Were you aware that vector rendering is not usually done on GPUs, mainly because of the high overhead of state changes when using a graphics API, especially one like WebGL? But it's actually worse than that, isn't it? It's not only that I can't render a complex SVG path on the GPU, but I can't even apply a GPU accelerated transform on existing child nodes of an SVG. Why is it that <div> can get a GPU-accelerated transform but <g> can't? |
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Something that could either be called laziness or difficulty, depending on your perspective.