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by beaconstudios 2864 days ago
interestingly, the game itself has anti-griefing features built in. Communication is limited until your character has survived quite a while and until you're grown up you're completely dependent on the help of other players who are already at the adult stage. If you die due to a negligent mother, you're back very quickly. If you get a griefer child, it's your call whether to feed them.

the game overall has some very interesting features around community and cooperation, and rogue griefers are disincentivised against because the way the game scales seems to inherently require cooperation between strangers.