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by evozer
2856 days ago
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If you want to be more efficient, you can also use a union for this. typedef union {
int i;
float f;
double d;
long l;
char c;
void *p;
...
} var; Now you might also get some nice float-interpreted-as-int bugs if you forget the type! You can also kind of pretend that you have C#-style type inference: var x = { .i = 10 };
var y = { .f = 2.0f }; |
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