|
|
|
|
|
by Sir_Cmpwn
2861 days ago
|
|
You certainly could make a compositor with SDL, but I don't think it would be any better than wlroots. We also provide an abstraction of the underlying window system, the same code which runs your compositor in an X11 window can also run it on KMS+DRM without any changes (the compositor in this very link can run on X11, Wayland, and DRM+KMS with no changes). It also gives you a number of useful things like an implementation[0] of xdg-shell, which alone can be a couple thousand lines long. Also, negotiating graphics resources with clients is going to require you to get into the gritty OpenGL details if you intend to be efficient (and some clients don't even support shared memory, so it's also a matter of compatability). You'd also need to implement the seat to have input support, which can be another ~1,000 lines of code. GTK+ requires the data device to be implemented as well - over 1,000 more lines of code in wlroots[2]. [0] https://github.com/swaywm/wlroots/tree/master/types/xdg_shel...
[1] https://github.com/swaywm/wlroots/tree/master/types/seat
[2] https://github.com/swaywm/wlroots/tree/master/types/data_dev... That being said, a simple compositor which only supports a subset of this stuff, uses SDL for rendering, doesn't support a lot of important features (like GTK+ dropdowns and context menus), and directly implements the Wayland protocols, could probably be done in one or two thoundand lines of code. In order to be equivalent in functionality to the TinyWL compositor I posted today, it would probably need to approach 5-6,000 lines. |
|
That's what I'm interested in. wlroots hides pretty much all of the details about what's going on. This would be more about producing an example than an actual functional compositor. My next Rust project, maybe. Or even C#, for that matter.