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by khalilravanna
2867 days ago
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This was a lesson I learned while working on my own game which was a Dwarf Fortress type game (lot of interwoven systems, a lot of complexity). The biggest problem was while I had all these systems sometimes I, the developer who wrote all of it, had no freaking idea why something would occur. As with everything I've learned from a career in software engineering, complexity is always bottlenecked by UX and UI. Without good design and feedback for a user, complexity is either obfuscated to the point of being perceived as worthless or to the point of actually being worthless. |
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