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by deejaybog 2870 days ago
I implemented something similar for tic80. Works fine on two browsers on same machine,but it gets uglier the more remote the peers are. My take is that you can’t simply retrofit a game whose engine wasn’t properly architected for RT network play. Good project for learning WebRTC though.
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I've seen people on Twitch playing multiplayer Mario Party using Dolphin's multiplayer support, and it seemed to work pretty well. I think the trick is to add latency until everyone's inputs can be played in lockstep.