|
|
|
|
|
by skewart
2878 days ago
|
|
I'd be really curious to hear if you have more insights on why uptake is lackluster? Do you suspect AR glasses just aren't actually that useful for most industries? Or is it more that current technologies have specific limitations that prevent these kinds of products from living up to their potential? |
|
More Simply: It's not solving user problems better/faster/cheaper than current solutions.
It's an order of magnitude harder to create 3D content than it is 2D content. Tying 3D content to the real world in a way that is useful and persistent is incredibly difficult. The AR form factor (phone or HMD) is still wonky and nonstandard. Too many other factors to consider still.