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by jsheard
2878 days ago
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> Why is this/how do they enforce that? Technically Windows doesn't support Vulkan at all, but the openness of the win32 platform allowed Khronos to define a "backdoor" interface where the application ignores the Windows graphics stack and instead gets a Vulkan context by talking to the graphics driver directly. The UWP sandbox makes this impossible so you're stuck with the native Direct3D APIs. |
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https://github.com/KhronosGroup/Vulkan-Docs/issues/366
It doesn't exist now though for sure, so for all practical purposes UWP locks developers out of using Vulkan.