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by TulliusCicero
2880 days ago
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> OpenAI's goal is to see if they can recreate the ability to plan and strategize over a partial information continuous long time horizon environment. If this was actually the goal, they would add further mechanical restrictions beyond the 200ms delay to simulate the way humans players play. That way, human and AI would be on a roughly even mechanical playing field, leaving the differentiating factor only strategy/tactics. As it stands, it looks like their victory is as much based on raw mechanical superiority as it is strategic/tactical superiority. Computers being able to be pixel-perfect accurate at all times, issue commands at ludicrous speeds, etc. is kind of an uninteresting advantage in the context of building strategic AI. |
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