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by ionforce
2879 days ago
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> for example, only allowing anti-invis items when an enemy goes out of sight These are the kind of actions you specifically don't want to code in because you're throwing in human knowledge. You want the AI to learn by itself that using anti-invis when everyone is visible is a low-value move. The purist in me was even mad that they had a hand-crafted evaluation function. (e.g. prefer gold, prefer taking towers, each given some arbitrary value) |
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