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by clankfan 2882 days ago
Does anyone know how this document relates the the rendering done in the 2016 ratchet and clank game? That game has always astounded me and 8ve never been able to find a deep and comprehensive relation about how the rendering works.
3 comments

They certainly use some of these techniques.

Here’s a bit of convo about the code and art of R&C

https://youtube.com/watch?v=Y65h1aO-xps

https://youtube.com/watch?v=zpvXB4yWvyA

http://advances.realtimerendering.com/s2014/index.html

It's similar techniques, just better because they can afford more effects on a PS4 :)
It should provide adequate information as R&C 2016 is using cartoonish stylized pbr and many concepts/methods are common among different engines. Though most pbr engines seem to target photorealistic needs, physically rendered materials and lighting make even non-realistic models and environments look better.