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by semi-extrinsic 2880 days ago
Hmm, IIRC Inventor does realtime raytracing, with first image after ~10 seconds and production quality images after a couple of minutes (this was on a XPS 15 laptop with the GTX 960M GPU).

My guess is that it's one of the features Autodesk doesn't want to put in Fusion360 so they retain a market for the more expensive Inventor.

2 comments

I don't think we can call it real-time below 6 FPS (0.17s). That's the framerate of cheap anime. And the goal should be at least 30, which is a typical video game framerate.

The only examples I have where real-time raytracing is used are demoscene productions where shapes are defined using simple mathematical primitives. (see the 4k intros "absolute territory" and "zetsubo", both from prismbeings for example).

Ten seconds is hardly real-time, that's how long Fusion takes too. You can't easily adjust the camera view when you have to wait ten seconds between adjustments.

That said, I think Fusion shows you a really low resolution image in real time, if I remember correctly.