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by shezi 2886 days ago
The second row of the main page states this: "The first concern of toy is to bring the thinnest and simplest stack of technology for making games directly from C++, instead of focusing on a monolithic editor, or insulating the user from the core systems."

So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.

1 comments

Fair enough, my interpretation of a thin game engine is a thin abstraction over the mechanics of the game... but now that I think about it, this is exactly that...