Framerates are much better in the non-web version somehow: I suspect some unnecessary texture sampling ops are to blame, but I need to investigate.
Resizing the window to a smaller helps greatly improve the framerate, which tends to show that the bottleneck is in the fragment shaders.
Framerates are much better in the non-web version somehow: I suspect some unnecessary texture sampling ops are to blame, but I need to investigate.
Resizing the window to a smaller helps greatly improve the framerate, which tends to show that the bottleneck is in the fragment shaders.