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by zellyn
2881 days ago
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I took this as an initial exploration of genetic algorithms for architecture. As such, the idea is more interesting than the specific parameters and weights chosen here. You'll notice as you scroll down that this article _does_ vary the parameters and weights. For instance, the one that optimizes for windows tends to create interior courtyards. I could imagine adding parameters and weights for thresholds, areas for crafts, light on two sides of rooms, rectilinearity, water shedding, etc. etc. etc. But I love the idea that what comes out the other end is wildly weird and yet functional, and feels organic and nest-like rather than square. |
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One could also use a supervised classifier and have people rank the resulting designs. They can know what they like, but not why.