Hacker News new | ask | show | jobs
by nvoorhies 5736 days ago
The GPU capabilities are gated by Apple's software, it seems. The windows drivers for the same card are quite happy with OpenGL 3.2 or thereabouts.

I'd bet that the lack of internal use of fancier GPU features and a push towards using OpenCL all over has influenced both the choice of GPU and the roadmap for exposing hardware capabilities greatly. How much of the delay in supporting the latest greatest features is a reluctance to support multiple codepaths for vendor extensions to OpenGL and how much is a lack of manpower is an interesting question, I think.