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by rudin 5728 days ago
Loving the concept but maybe you should be charitable and make it free as it is really just a tutorial + triggers.
4 comments

I'd love to but I'm not really at a point in my life where I can do a whole project full time for fun :) Since it'd be cloud based (as you'd be doing things which would be dangerous to do on your home system, under time pressure) it'd have running costs, and I expect the security aspect to be tricky.
Maybe user chooses how much they pay?

Don't write this on there, but have default at 20, minimum at 1/3/5/10 and obviously no maximum. I'd pay $5 if its good :)

What about using something like kickstarter to raise money?
I wish I could, but Kickstarter is US only. The alternative, invested.in doesn't look that strong.

I think you're right that it's a model that would work well - if I could raise the money to code it I'd happily make it open source after that (running costs means it'd have to cost something to use on someone's server).

What about IndieGoGo?
I'm not sure exactly what you are looking for, but IndieGoGo has had a lot of successful non-US projects. Community is building every day, and the payment options (e.g. PayPal & direct credit card) are not US only. Check it out.
I just wish there was something of non-US citizens (especially India) like kickstarter and with the strong community that kickstarter has
Totally understandable, but $20 seems high for this kind of thing. For me at least...
Please don't make it free. "If you are not paying for it, you're not the customer; you're the product being sold."[1]

This is the kind of thing that will provide value if it's quick and focused. Ads would wreck it!

But do make it affordable though ;)

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[1]: http://www.metafilter.com/95152/Userdriven-discontent#325604...

Okay thanks for all the suggestions re Crowdsourcing etc. I've just put up a page on http://www.indiegogo.com/Banzai-Bash to do exactly that.

Re free - if I raise the money to cover my living costs, I'll make the game open source. You'll easily be able to spin it up on a VM/cloud server (or your home comp if you're brave/foolish) for free! What's better, is that you'd be able to modify to teach your own language/project.

+1 because I feel what you are saying... but I'm with the OP on this one. Learning is free, being taught (even by a tutorial+triggers) is not.