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Laforet
2883 days ago
No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.
2 comments
roblabla
2883 days ago
You can write games just fine using OpenGL (and SDL for windowing/inputs/audio/etc).
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yoz-y
2883 days ago
For now, but in the next version there will probably be no OpenGL support.
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saagarjha
2883 days ago
Doubt it. There are still dozens of frameworks that still link to OpenGL, and Appleād need to drop or update them all in a year. Most likely it will remain on the system for at least a couple years.
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roblabla
2883 days ago
You'll still be able to use MoltenVK to get Vulkan support, and SDL will still work for windowing and everything else.
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jimmaswell
2883 days ago
I was just referring to the "lesser degree" of being proprietary
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