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by ajuc 2888 days ago
I left most stuff on, just disabled quest compass (arrows on minimap), gps (paths on minimap), and the question marks on the map/minimap (IMHO it's the most obviously bad setting - it changes exploration from "this looks interesting I go there" to "there's a question mark, let's see what's it about, oh just another smugglers' cache").

When I get a new quest phase I look it up on the fullscreen map and then just go there, it's playable enough. The dialogs describe places where you need to go usually, but not always well enough to get there without looking at the map at all.

I've seen people play with all ui disabled, even the health bar, but it wasn't convenient for me.

The game is very heavy on plot and characters, it has small tutorial in the castle, and then like 10 hours long bigger tutorial area before the world opens up for real, and you have to understand what's happening and who's who at least a little to enjoy it. Game introduces characters reasonably well, but there's so many of them it's easy to lose track.

Also, bonus tip - in some update few months after the premiere they added "alternative movement controls" - be sure to enable that in the settings if you play with keyboard and mouse. It's much more convenient than the default. It makes the animation of movement look less natural, but much more responsive (you can turn instantly instead of making a circle for example).