I find D to be a good tradeoff between C++ and Rust. I can't stand not having compile-time evaluation, code generation and reflection in Rust and C++ is just too slow to iterate with.
Working with Python lately I very much got to like the interactive REPL and its immediate feedback.
I actually think I forgot how to program in C. It lacks almost every data structure I'd deem useful to getting complex and mixed problems solved quickly. C++ provides many things and is useful if you are in a tight spot or you want/need the speed.
If Rust keeps evolving at a quick pace I think I'll look into it a lot in the future.
D seems to me like a good thing that is better in many ways but has some critical drawbacks for me like not working on many microcontrollers (an area where C++ really shines). On the other hand it isn't radical enough to really dive into it.
Compiling the hello world with -betterC yields a binary of size 8.2K. Seems small but when your microcontroller has 8K of program space that's just untenable. Of course those small micros are getting rarer nowadays when a large AVR and ARM micros are cheap, but there is still an entire range of minimal microcontrollers that are extremely limited in resources.
I actually think I forgot how to program in C. It lacks almost every data structure I'd deem useful to getting complex and mixed problems solved quickly. C++ provides many things and is useful if you are in a tight spot or you want/need the speed.
If Rust keeps evolving at a quick pace I think I'll look into it a lot in the future.
D seems to me like a good thing that is better in many ways but has some critical drawbacks for me like not working on many microcontrollers (an area where C++ really shines). On the other hand it isn't radical enough to really dive into it.