| If the user is so paranoid about this sort of stuff, then they can go get a VPS and control a large chunk of the network for themselves. For everyone else, its a game guide. The worst that can happen is that they get the wrong information about how Trains work in Factorio. There wouldn't be a need for me to track users or clicks or whatever in a hypothetical game guide community website. As I stated before: I know some game communities (ie: Minecraft or Eve Online) can be toxic. But the Factorio community isn't like that. So I'd be comfortable hosting a Factorio webpage under HTTP. If I were hosting a Minecraft or Eve webpage however (warning: toxic community ahead), then I'd host it under HTTPS due to the dastards who troll and harass others in that community. ---------- That's the more important part btw: understanding your audience. Some game communities are toxic and full of harassers, trolls and so forth. But other communities are lax, friendly, and can get away with lesser amounts of security. |
And the last mile is still going to be just as unencrypted, non-private, and tamperable as before.
You literally cannot get end-to-end encryption/privacy without the host supporting TLS.
It's really not an optional thing to support for you as an operator, and especially now that Let's Encrypt is a thing, there's really no excuse for not doing it.
(Now that we're on the subject of toxicity anyway: I'd say that depriving your users from the ability to secure their network traffic, just because you're trying to die on a weird hill, is pretty toxic behaviour.)