| This is a typical misinterpretation of the reality of programming. There is no such thing as undefined behavior. Once you get down to bits and bytes in memory and instructions the processor does EXACTLY what it is designed to do and told to do by the programmer. Despite what many might believe the universe didn't come to a halt when all we had was C and other "primitive" languages. The world ran and runs on massive amounts of code written in C. And any issues were due to programmers, not the language. In the end it all reduces down to data and code in memory. It doesn't matter what language it is created with. Languages that are closer to the metal require the programmer to be highly skilled and also carefully plan and understand the code down to the machine level. Higher level languages --say, APL, which I used professionally for about ten years-- disconnect you from all of that. They pad the heck out of data structures and use costly (time and space) code to access these data structures. Object oriented languages add yet another layer of code on top of it all. In the end a programmer can do absolutely everything done with advanced OO languages in assembler, or more conveniently, C. The cost is in the initial planning and the fact that a much more knowledgeable and skilled programmer is required in order to get close to the machine. As an example, someone who thinks of the machine as something that can evaluate list comprehensions in Python and use OO to access data elements has no clue whatsoever about what and how might be happening at the memory level with their creations. Hence code bloat and slow code. I am not, even for a second, proposing that the world must switch to pure C. There is justification for being lazy and using languages that operate at a much higher level of abstraction. Like I said above, I used APL for about ten years and it was fantastic. My point is that blaming C for a lack of understanding or awareness of what happens at low levels isn't very honest at all. The processor does exactly what you, the programmer, tell it do to. Save failures (whether by design or such things as radiation triggered) I don't know of any processor that creatively misinterprets or modifies instructions loaded from memory, instructions put there by a programmer through one method or another. Stop blaming languages and become better software developers. |
Sure.
Only problem is, all you have to do is change some code generation option on the compiler command line and millions of lines of code now produce different instructions. Or, keep those options the same, but use a different version of that compiler: same thing.
> The processor does exactly what you, the programmer, tell it do to.
Well, yes; and when you're doing that through C, you're telling the processor what to do via sort of autistic middleman.
C is not the low level; you can understand your processor on a very detailed level and that expertise won't mean a thing if you don't understand the ways in which you can be screwed by the C language that have nothing to do with that processor.
I suspect that you don't know some important things about C if you think it's just a straightforward way to instruct the processor at the low level.
> Languages that are closer to the metal require the programmer to be highly skilled and also carefully plan and understand the code down to the machine level.
C isn't one of these languages. (At least not any more!) It's considerably far from the metal, and requires a somewhat different set of skills than what the assembly language coder brings to the table, yet without entirely rendering useless what that coder does bring to the table.