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by ajross
2895 days ago
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I think the point was that the OpenGL framebuffer is ultimately a 2D space. Whatever your input data and computation model, at the end of the data the output from your computation goes into a set of arrays with two index coordinates. That's a fairly specious point, maybe, but it's not wrong. |
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Sure, the frame buffer is 2D in the end - it has to be, in order to display on a standard computer monitor - but surely the fact that OpenGL is able to natively handle point data as 3D-homogeneous coordinates, and support for techniques like depth buffering out of the box counts for more than any argument that only really amounts to "after it is finished doing all its work you just have a 2D image".