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by Animats
2895 days ago
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The projection matrix transforms the 3D world into a 3D world in screen space. Two of the dimensions are the screen coordinates, and the third is depth into the screen. The depth is used for Z-buffering (hiding the stuff in back), and for fog and focus effects. |
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Of course, it’s all fundamentally just bits on a heap, so past a certain point the argument becomes academic.