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by exodust 2899 days ago
> give them a taste of the park before throwing prices and dates at them.

That's a gamble. The user might be there for dates and times, not "thrill-seeker cinematography".

The problem with trying to "help the user fall in love with the phone through playful interaction" is that such playful interaction on a website is never good as the "opening shot" or landing page.

Advanced interactive components should be items to invite users to, or left for users to discover. Optional elements of the site, not forced on every person who visits.

The benefit in allowing users to discover the playful interactive element, is exactly that... they discovered it. They weren't tied to a chair, their glazzies clamped open and forced to view your presentation.

Edit - and just a quick suggestion to the designer of this page: https://kanze.co/projects/earn

While there's some nice visuals on the site, you're breaking typography 101 on this page. A line of text should never extend from one side of a wide screen monitor to the other. Most desktop monitors are wide, and reading a sentence that wide is uncomfortable.

This is one of the many reasons I hate the "mobile first" ideology. No device should be "first", if anything, if you need such a catch phrase to bind your designers together in principle, then it should be "accessibility first" or "readability first" and go from there.