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by zucan
2900 days ago
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The toxicity comes from the focus on competition and the lack of repercussion when misbehaving. A guild kicks you out if your negativity annoys too many or the wrong members, whereas matchmaking has an infinite supply of teammates to abuse. I agree with you that adding cheating to the cocktail of toxicity would probably not be significant enough to lose a large group of players. However cheating may yield a competitive advantage too large to be overlooked by the players. |
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Personally I used to get more annoyed by queuing for a matchup and someone dropping so we're in a team one short, or by poor matching than cheating which was usually more of an eye-roll moment for me.
Resolution would have required GMs using a (temporary) ban hammer to bring some repercussion to all the toxic reports in the chat logs, not just headline anti-cheat sweeps and very rarely during tournaments. The resulting toxic anarchy seemed the obvious and inevitable result of games ignoring just about every behaviour. Which is why I voted by removing my wallet. :)