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by alexgmcm
2897 days ago
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These days? Hasn't that always been the case? It's just that when we were kids etc. we had more free time. The Nintendo Switch has an excellent selection of more 'casual' games. Super Mario Odyssey reminded me a lot of the games I played as a kid. |
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A big factor for multiplayer games is the somewhat modern obsession with matchmaking and character intro/pick screens. When I was a kid, I could hop into a game immediately for a 15-20 minute deathmatch session of Quake 1/2/3 in any semi-populated server then leave whenever it was time to do homework, etc.
Last I tried Quake Champions, the newest installment in the series, you spend roughly 1-5 minutes in a matchmaking queue then another 2-3 minutes (or more, it was pretty bad sometimes) in some intro/loading screens, then another minute or two in a pre-match warm-up. So even in the same genre's case you're already potentially 8+ minutes sunk into your 15-20 minute 'quick game' period.
To make matters worse (again because of matchmaking) you are penalized if you have to leave before the completion of a match or if you go idle. Usually this penalty is applied as a low-priority queue the next time you try to matchmake which just compounds the problem from above.