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by the_spacebyte
2906 days ago
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I've been developing a Game Boy emulator with a friend as well, and struggling a lot with the poor documentation. There's a very thorough PDF with lots of information online but when it comes to Opcodes (and cpu flags) it's quite inaccurate. Most often than not I have to skim through several github projects to check that the implementations match. (which sometimes don't) Perhaps we'll start doing a Nintendo64 emulator instead which is more complex but from what I've heard/read has much better documentation. |
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http://gbdev.gg8.se/wiki/articles/Main_Page is my current documentation of choice - which seems to be based on the same .pdf but has a bunch of updates and errors corrected