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by islanderfun 2902 days ago
Interesting distinction. Genuinely curious of examples from either group.
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Pay to win: collectible games (Hearthstone and Gwent), lots of free mobile games that let you pay to skip the grind (the newest Dungeon Keeper), blockbuster titles that let you buy content that is included on the disc but locked (Star Wars BF2), and a host of other shady business models.

Forever early access: 7 Days to Die, Stonehearth, Star Citizen. Lots of games that were Kickstarted but couldn’t manage their scope well.