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by tomvbussel
2907 days ago
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RenderMan traces ray streams of a few thousands rays (at least not millions like Disney's Hyperion), right? Does that really help that much with reducing the shading costs? It probably makes a large difference for shading the initial hit point, but nowadays it's not uncommon to trace paths of more than 10 bounces. It seems very unlikely to me that it gives a significant speed-up with that level of incoherence and the high complexity of production scenes. |
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However, I don't think they actually do 10 bounces of diffuse reflections just yet. But this is just a guess. I simply doubt that it makes enough of a difference to bother with that.