|
|
|
|
|
by tchaffee
2909 days ago
|
|
It's clear a lot of people are taking my initial posts and comments wrong. I work really hard to not create technical debt. All I said was that there are competing requirements you should be weighing and not all of those requirements are technical. And that even the highest quality stuff eventually does break. Of course you should always strive to build high quality and even beautiful code. I take pride in my work. But part of that pride comes from being able to juggle multiple competing requirements and make the best decision for the company. Sometimes creating technical debt is the right decision. Sometimes it's "get over this budget hump using two devs instead of five or we go out of business". And then you do get over it and all of a sudden the company is hugely successful and it's a good problem but you're working really long hours just trying to keep up with helping all that cash flow in... the real world rarely makes conditions so perfect you can write perfect code. I strongly dislike it when I make the decision to create tech debt, but I will at least leave comments or documentation for the next guy on the parts I think could use more love. And it's rare I do create it. I actually spend a large part of my time refactoring code and making it better and reducing technical debt. It's one of my favorite things to do. And that points right back to my original post. You know what's interesting about the code I refactor? It's working code. It solves the problem. I wouldn't want to build something bigger on it without refactoring. But I also wouldn't curse out the guy who wrote it. He solved the problem at the time within the budget and time constraints and other competing requirements he was juggling. Good for him. |
|
Seems you are judging from the SV / startup / USA bubble. Most of the world works in VERY different conditions than that.
I mean yeah, bosses whipping their devs for maximum throughput happens everywhere but the combination of factors you describe seems to be specific for USA.