There isn't one, if I was working in an embedded environment I might be much more enthusiastic about heap allocation, but since I tend to work on systems that value maintenance above eek out every cycle they can... cutting direct heap allocation out has greatly improved our dev speed.
FYI, I still do utilize heap allocated objects via STL & framework objects, I just leave all heap memory management to wheels I don't invent in house.
FYI, I still do utilize heap allocated objects via STL & framework objects, I just leave all heap memory management to wheels I don't invent in house.