|
|
|
|
|
by wwalker3
5741 days ago
|
|
It's true that the Apple ][ was double-buffered, but as another commenter mentioned, it wasn't a game console :) But the Apple ][ is actually a good illustration of my point. Due to the cost of memory back then, Wozniak had to make many compromises in the hardware design, which resulted in a number of very odd visual artifacts. For example, if you tried to move a colored sprite around on screen, the colors of pixels in odd and even columns would flicker between two different four-color palettes. The retro-engineered video subsystem in the article is essentially the same resolution as the Apple ][, but with greater color depth and none of the compromises, all because the cost tradeoffs have changed so much in the last 30-odd years. |
|
http://en.wikipedia.org/wiki/Texas_Instruments_TMS9918
I don't think the price of memory was the main design driver of either of these approaches.