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by lolc
2916 days ago
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While I find this sort of demo very impressive I must confess to find little art in it and I'd compare the experience to reading a long sentence which is very tiring with no excitement or tension and one's wondering if there's ever going to be a point to it or whether it's just going to fizzle out and one's left with the unsatisfactory feeling of having experienced nothing. |
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So in order for a machine to be able to craft an interesting narrative for a human, I think it would need to take into consideration the temporal element of how humans consume things and how that impacts the experience.
In a dungeon, that's when you go down ten different dead ends and you are losing interest.
In music that's probably a long drawn-out melody that ends abruptly, like what you're talking about.
How would something beyond that be modelled in a program, though?