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by Yen
2921 days ago
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Firstly, research into Chess AI has had a surprising amount of beneficial spin-off, even if we don't call the result "AI". Secondly, while it's still a simplification and abstraction, DotA's ruleset is orders-of-magnitude more similar to operating in the real world than Chess's is. Thirdly, I'd argue that the adversarial nature of games makes it _easier_ to track progress, and to ensure that measure of progress is honest. There's a lot of ways you can define "progress" in self-driving cars. Passengers killed per year in self-driving vs. human-driven cars? Passengers killed per passenger-mile? Average travel time per passenger-mile in a city? etc. With games, you either win, or you don't. |
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