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by mrob 2918 days ago
I like how the (brief) opening cut-scene ends with Doomguy losing patience with the computer trying to narrate to him after only a few seconds, and smashing it. The game's attitude to storytelling is established quickly and decisively.
1 comments

My favorite part of all that is the fact the developers actually did develop lore and a back story for Doom 2016 that the player is then free to either explore or ignore. The attitude towards storytelling that they established is so much more impressive when you realize that they actually did put effort into making a story.