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by tannhaeuser
2922 days ago
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If that's your opinion then why bother targetting web browsers with WASM at all? You've been able to create highly interactive apps and games using native development for ages. I simply see no need for a new bytecode format, especially when mobile is ARM-only already, and even less so in Web browsers. WASM doesn't define a rendering or sound API, nor does it solve any other single problem game developers are having on established platforms. And, like JavaScript, needs HTML and CSS or another graphic API such as WebGL or canvas. |
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That is not real time, but very difficult to pull off on web (harder than using C++ on desktop! Debugging webGL in JS is a nightmare). I don't see any issues with an ARM processor. The Harvard globe project if done in C++ could definitely run on a 2004 era computer. Most phones these days are much more powerful.