|
|
|
|
|
by madrox
2925 days ago
|
|
> For example Apple allows their users to bring kindle books purchased outside their platform even though they didn't get a 30% cut of sales They also don't allow you to purchase books within their ecosystem. On PC, you're using Epic's payment platform. Same way you can pay for your kindle books on the web in Amazon's ecosystem and then read them on an iPad. My point is that weird technical and legal hurdles, when followed lazily, can lead to anti-consumer practices. I don't think it's deflecting from the issue to discuss the underlying technical and legal constraints. It's Hacker News. If you want to rage against Sony for not allowing cross-play go to Polygon. |
|
I don't see how this is different from Xbox/iOS/PC/Switch all sharing digital purchases. Sony is the only platform that has "legal hurdles" preventing this?
> My point is that weird technical and legal hurdles
I don't think their are any technical challenges unless you insist digital licenses must be sandboxed. Epic has accidentally removed the technical blocks previously.
> It's Hacker News. If you want to rage against Sony for not allowing cross-play go to Polygon.
I'm sorry if it feels like I'm raging but I strongly believe users need to fight for fair digital licensing. Sandboxing purchases feels like a fine technical workaround but I'd prefer platform owners change policy to match users expectations.