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by woolvalley 2924 days ago
Yup it's the classic double layer issue. I think the only way to do it right is to go full 'game engine' style, like flutter or unity. With these you have a very small GL library surface area and one platform stack to actually understand for most of your engineers. Maybe something like WebAssembly will be similar.

You often don't hear about these kinds of issues out of game engine makers. I could be totally wrong although since I haven't worked on games.