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by kaiby 2917 days ago
What’s interesting is that the technique he employs here (blurring the top and bottom of the sphere) sounds like something similar to what I remember reading from "Masters of Doom".

Namely, that when he created Wolfenstein 3D (Doom’s predecessor), he basically only rendered the walls + sprites and not the floor or ceiling, because computers + graphics engines weren’t as capable at the time.