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by vkou 2918 days ago
There were similar, but in my experience, more vibrant, communities for Diablo I (DSF, LurkerLounge, RBD). Variants (Self-imposed restrictions) were far more prominent in Diablo I [1]. Pretty much everyone in the DSF maintained at least one or two variant characters, even if it was just a naked mage or a SNOB.

Diablo II, especially after LOD, just didn't feel as fun with most self-imposed restrictions. Too much power creep came from gear and patches, enemy health and damage scaled too much, and due to immunities [2], too many strategies for dealing with problematic enemies involved running past or parking them. In Diablo I, with its tile-based movement system, this had to be done incredibly carefully. In Diablo II... It's much more difficult to be boxed in, and if things don't work out well, just save and exit, and reset the level.

[1] https://www.realmsbeyond.net/diablo/variants.html

[2] Immunities worked much better in Diablo I. Every character had a reasonable answer to immune enemies. In Diablo II, with its locked skill trees, there was much less headspace for dealing with them - unless you use overpowered gear!