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by loupeabody 2922 days ago
How precisely do you define "nerd-like" personalities and what is it about them that is susceptible to having a "gaming disorder"?

I feel like there's not much that would separate a gaming disorder from addictive behavior in general. So much so, actually, that to grant a special term for a video game related illness comes off as a little ridiculous.

3 comments

The essence of nerdiness is the elevation of the abstract at the expense of what's real, including the elevation of accomplishment in abstract domains (eg. video games) at the expense of developing social skills and progressing towards real life milestones, and the misunderstanding of social relations and social status owing to incorrect, reality-starved mental models. Often manifests itself in things like unwelcome pedantry.

As another poster (always_good) observes, there is a huge observable difference between video game addicts and substance abusers. I would not expect nerds to be substance abusers, and I would not expect substance abusers to be video game addicts, but everything about video games, in their construction of alternative realities and virtual goals and online communities, is like a glove tailored to the hand of nerd-dom.

> Often manifests itself in things like unwelcome pedantry.

You callin me a nerd, Tycho?

So, broadly, I can agree that a tendency towards escapism is what would make someone develop a "gaming disorder". And perhaps video games are the pinnacle of what our culture can offer as the richest form of escapism.

But I still don't think that's enough to draw a categorical line between the vices through which escapist tendencies become pathologized. It seems to me the solution to the mentation of escapism is to reinforce what you appeal to as "anti-nerdiness": pursuing meaning in a world you can (and do) fully occupy with the senses. And I agree there too.

Noting the bit at the end of the article about how terribly few people manifest a "gaming disorder" is what I'm not pleased to hear. Calling it a "gaming" disorder makes it seem like if you get rid of games, you've solved the problem. But obviously that's not necessarily the case, and so I think it's a useless distinction which potentially obscures the real issue.

If the WHO is making an indictment against the entertainment industry to formally warn against the ethical risks of making games which exploit escapist tendencies, that's fine. But I don't think there's actually much of a problem here that couldn't already be meaningfully identified as an addictive tendency.

While not all addiction is due to escapism, it cannot be escaped (no pun intended) that it can be a catalyst. What we as a society need to stop doing (same re opiod addiction for example) is stop labeling and treating symptoms instead of addressing the root causes.
Sounds like artists and philosophers and academics fall into your category of nerdiness.
Agreed. It's too arbitrary. The pattern of addiction is the same. The method of delivery doesn't matter.

In terms of marketing and supporting affected gamers, sure. But from a medical perspective, it's as arbitrary as classifying behaviors on Monday as somehow being qualitatively different from behaviors on Tuesday.

I'm not sure. When I look at video game addicts including myself in my late teens, I see someone who is addicted to credentializing in a virtual world. Maybe because everything is measurable unlike real life.

Doesn't seem like "addiction" alone communicates what's happening there.

That may be your experience but that isn't what others experience. It also doesn't match the ICD's definition either.

Credentials in most systems are useless outside of those systems (and even within them in certain cases). Some can be used to gain employment or other things but even those can be abstract and "virtual" in a sense.